Research Profile: The GoodPlay Project

With support from the MacArthur Foundation, the GoodPlay project explores the ethical character of young people’s activities in the new digital media. We seek to understand how young people conceptualize their participation in virtual worlds and the ethical considerations that guide their conduct. We are exploring five themes which we believe are salient in the digital age, with implications for ethics—identity, privacy, ownership and authorship, credibility, and participation.

In the first phase of our project, we studied youth ages 15-25 who participate in online games, social networking sites, and other online communities. Our methods included in-depth interviews and the posing of ethical dilemmas. Based on this research, and in collaboration with Project New Media Literacies, we developed classroom exercises to encourage high school-aged youth to reflect on the ethical implications of their online activities.

In the current phase, we are studying the ethical perspectives of youth ages 10-14 and of influential adults in young people’s lives. We are also studying “good participation,” focusing on youth who use digital media to facilitate the achievement of civic and political goals.

Key Publications

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Young People, Ethics, and the New Digital Media: A Synthesis from the Good Play Project


Learning: Peering Backward and Looking Forward in the Digital Era

Margaret Weigel, Carrie James, and Howard Gardner. International Journal of Learning and Media. March 2009.

Meeting of Minds: Cross-Generational Dialogues on the Ethics of Digital Life

Global Kids, CommonSense Media, and the GoodPlay Project. October 2009.

‘Do Video Games Significantly Enhance Literacy?’

Howard Gardner . Congressional Quarterly Researcher. November 10, 2006.

Fostering Cross-Generation Dialogues about the Ethics of Online Life

Katie Davis, Shira Katz, Rafi Santo, and Carrie James. Journal of Media Literacy Education. November 2010.

Ethics of Identity Play in Virtual Spaces

Sinem Siyahhan, Sasha Barab, and Carrie James. Journal of Interactive Learning Research. May 2011.

Our Space: Being a Responsible Citizen of the Digital World

by The GoodPlay Project and Project New Media Literacies. June 2011.

Research Papers

Tweens, Cyberbullying, and Moral Reasoning: Separating the Upstanders from the Bystanders

(February 2012) Download a PDF

“It’s Just a Game” – Ethical Reasoning within Virtual Worlds

(March 2011) Download a PDF

MySpace in Heaven: Memorials on MySpace

(September 2009) Download a PDF

New Digital Media, Social Institutions and the Changing Roles of Youth

(February 2009) Download a PDF

Social Development in the Era of New Digital Media

(February 2009) Download a PDF

Developing Minds with Digital Media: Habits of Mind in the YouTube Era

(November 2007) Download a PDF

Engagement 2.0? How the New Digital Media can Invigorate Civic Engagement.

(September 2007) Download a PDF

Trust Without Knowledge: How Young Persons Carry out Research on the Internet

(December 2006) Download a PDF

Probing Trust on the Internet: A Comparison of Liberals and Conservatives

(October 2006) Download a PDF